658 research outputs found

    Distinct distances on regular varieties over finite fields

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    In this paper we study some generalized versions of a recent result due to Covert, Koh, and Pi (2015). More precisely, we prove that if a subset E\mathcal{E} in a regular variety satisfies ∣E∣≫qd−12+1k−1|\mathcal{E}|\gg q^{\frac{d-1}{2}+\frac{1}{k-1}}, then Δk,F(E)⊇Fq∖{0}\Delta_{k, F}(\mathcal{E})\supseteq \mathbb{F}_q\setminus \{0\} for some certain families of polynomials F(x)∈Fq[x1,…,xd]F(\mathbf{x})\in \mathbb{F}_q[x_1, \ldots, x_d]

    Architectures d'apprentissage profond pour la reconnaissance d'actions humaines dans des séquences vidéo RGB-D monoculaires. Application à la surveillance dans les transports publics

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    Cette thèse porte sur la reconnaissance d'actions humaines dans des séquences vidéo RGB-D monoculaires. La question principale est, à partir d'une vidéo ou d'une séquence d'images donnée, de savoir comment reconnaître des actions particulières qui se produisent. Cette tâche est importante et est un défi majeur à cause d'un certain nombre de verrous scientifiques induits par la variabilité des conditions d'acquisition, comme l'éclairage, la position, l'orientation et le champ de vue de la caméra, ainsi que par la variabilité de la réalisation des actions, notamment de leur vitesse d'exécution. Pour surmonter certaines de ces difficultés, dans un premier temps, nous examinons et évaluons les techniques les plus récentes pour la reconnaissance d'actions dans des vidéos. Nous proposons ensuite une nouvelle approche basée sur des réseaux de neurones profonds pour la reconnaissance d'actions humaines à partir de séquences de squelettes 3D. Deux questions clés ont été traitées. Tout d'abord, comment représenter la dynamique spatio-temporelle d'une séquence de squelettes pour exploiter efficacement la capacité d'apprentissage des représentations de haut niveau des réseaux de neurones convolutifs (CNNs ou ConvNets). Ensuite, comment concevoir une architecture de CNN capable d'apprendre des caractéristiques spatio-temporelles discriminantes à partir de la représentation proposée dans un objectif de classification. Pour cela, nous introduisons deux nouvelles représentations du mouvement 3D basées sur des squelettes, appelées SPMF (Skeleton Posture-Motion Feature) et Enhanced-SPMF, qui encodent les postures et les mouvements humains extraits des séquences de squelettes sous la forme d'images couleur RGB. Pour les tâches d'apprentissage et de classification, nous proposons différentes architectures de CNNs, qui sont basées sur les modèles Residual Network (ResNet), Inception-ResNet-v2, Densely Connected Convolutional Network (DenseNet) et Efficient Neural Architecture Search (ENAS), pour extraire des caractéristiques robustes de la représentation sous forme d'image que nous proposons et pour les classer. Les résultats expérimentaux sur des bases de données publiques (MSR Action3D, Kinect Activity Recognition Dataset, SBU Kinect Interaction, et NTU-RGB+D) montrent que notre approche surpasse les méthodes de l'état de l'art. Nous proposons également une nouvelle technique pour l'estimation de postures humaines à partir d'une vidéo RGB. Pour cela, le modèle d'apprentissage profond appelé OpenPose est utilisé pour détecter les personnes et extraire leur posture en 2D. Un réseau de neurones profond est ensuite proposé pour apprendre la transformation permettant de reconstruire ces postures en trois dimensions. Les résultats expérimentaux sur la base de données Human3.6M montrent l'efficacité de la méthode proposée. Ces résultats ouvrent des perspectives pour une approche de la reconnaissance d'actions humaines à partir des séquences de squelettes 3D sans utiliser des capteurs de profondeur comme la Kinect. Nous avons également constitué la base CEMEST, une nouvelle base de données RGB-D illustrant des comportements de passagers dans les transports publics. Elle contient 203 vidéos de surveillance collectées dans une station du métro incluant des événements "normaux" et "anormaux". Nous avons obtenu des résultats prometteurs sur cette base en utilisant des techniques d'augmentation de données et de transfert d'apprentissage. Notre approche permet de concevoir des applications basées sur des techniques de l'apprentissage profond pour renforcer la qualité des services de transport en commun.This thesis is dealing with automatic recognition of human actions from monocular RGB-D video sequences. Our main goal is to recognize which human actions occur in unknown videos. This problem is a challenging task due to a number of obstacles caused by the variability of the acquisition conditions, including the lighting, the position, the orientation and the field of view of the camera, as well as the variability of actions which can be performed differently, notably in terms of speed. To tackle these problems, we first review and evaluate the most prominent state-of-the-art techniques to identify the current state of human action recognition in videos. We then propose a new approach for skeleton-based action recognition using Deep Neural Networks (DNNs). Two key questions have been addressed. First, how to efficiently represent the spatio-temporal patterns of skeletal data for fully exploiting the capacity in learning high-level representations of Deep Convolutional Neural Networks (D-CNNs). Second, how to design a powerful D-CNN architecture that is able to learn discriminative features from the proposed representation for classification task. As a result, we introduce two new 3D motion representations called SPMF (Skeleton Posture-Motion Feature) and Enhanced-SPMF that encode skeleton poses and their motions into color images. For learning and classification tasks, we design and train different D-CNN architectures based on the Residual Network (ResNet), Inception-ResNet-v2, Densely Connected Convolutional Network (DenseNet) and Efficient Neural Architecture Search (ENAS) to extract robust features from color-coded images and classify them. Experimental results on various public and challenging human action recognition datasets (MSR Action3D, Kinect Activity Recognition Dataset, SBU Kinect Interaction, and NTU-RGB+D) show that the proposed approach outperforms current state-of-the-art. We also conducted research on the problem of 3D human pose estimation from monocular RGB video sequences and exploited the estimated 3D poses for recognition task. Specifically, a deep learning-based model called OpenPose is deployed to detect 2D human poses. A DNN is then proposed and trained for learning a 2D-to-3D mapping in order to map the detected 2D keypoints into 3D poses. Our experiments on the Human3.6M dataset verified the effectiveness of the proposed method. These obtained results allow opening a new research direction for human action recognition from 3D skeletal data, when the depth cameras are failing. In addition, we collect and introduce in this thesis, CEMEST database, a new RGB-D dataset depicting passengers' behaviors in public transport. It consists of 203 untrimmed real-world surveillance videos of realistic "normal" and "abnormal" events. We achieve promising results on CEMEST with the support of data augmentation and transfer learning techniques. This enables the construction of real-world applications based on deep learning for enhancing public transportation management services

    Virtual MET Institution : assessing the potentials and challenges of applying multi-user virtual environment in maritime education and training

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    The dissertation is a study to assess the potentials and challenges in the use of Multi-User Virtual Environment (MUVE) in Maritime Education and Training (MET) context. Virtual technology is growing at fast pace. The applications of MUVE are being utilized by numerous institutions across many educational professions. However, the area of utilizing MUVE in MET is still very limited. At the time being, it is indicated that there is possibility to take advantages of MUVE to create: (1) an enhance learning environment, (2) collaboration tools to support the distributed knowledge community, and (3) new modes of distance learning. METs are facing with several contemporary issues. There are necessities to foster the learning experience of future seafarers, to promote expertise exchange, and to continuously support its community of practice from distance. The investigation of MUVE’s characteristics and its applications suggests chances to tackle the such issues. Obviously, assessing the potentials and challenges of applying MUVE in MET become critical. The assessment tasks are conducted by examining the potentials that an institution can benefit as well as challenges that it would face. Then it is repositioned into MET contexts by taking into account the reality of MET’s culture and practices. The outcomes of the assessments indicate the affordance of MUVE for educational activities in MET institutions. Being aware of the limitations of the research itself, a number of recommendations are made concerning the need for further investigation in the subject

    Variable size block truncation coding with adaptive bit plane omission for image compression

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    A modified version of the Block Truncation Coding (BTC), which is a non-information preserving image compression technique, is studied. The first modification is the introduction of variable block sizes to the standard BTC technique. The second modification is the adaptive omission of bit planes. Threshold selections for this modified BTC technique are analyzed in the context of the human visual system. Modified BTC techniques are compared against the standard technique from the point of view of visual image quality and compresion efficiency

    Effective Approaches to Attention-based Neural Machine Translation

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    An attentional mechanism has lately been used to improve neural machine translation (NMT) by selectively focusing on parts of the source sentence during translation. However, there has been little work exploring useful architectures for attention-based NMT. This paper examines two simple and effective classes of attentional mechanism: a global approach which always attends to all source words and a local one that only looks at a subset of source words at a time. We demonstrate the effectiveness of both approaches over the WMT translation tasks between English and German in both directions. With local attention, we achieve a significant gain of 5.0 BLEU points over non-attentional systems which already incorporate known techniques such as dropout. Our ensemble model using different attention architectures has established a new state-of-the-art result in the WMT'15 English to German translation task with 25.9 BLEU points, an improvement of 1.0 BLEU points over the existing best system backed by NMT and an n-gram reranker.Comment: 11 pages, 7 figures, EMNLP 2015 camera-ready version, more training detail
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